#2
20 JUN 2026NEW
02 / DEVLOGMultiplayerDEVLOG #2 · Multiplayer
Why we chose a Distributed Authoritative Server and Vivox
The architecture behind fair matches, scalable sessions and communication that feels like part of the game.
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Honest field notes from a small team making a very loud game.
02 / DEVLOGMultiplayerThe architecture behind fair matches, scalable sessions and communication that feels like part of the game.
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01 / DEVLOGGeneralEvery game begins with an idea—and a surprising number of questions about everything around it.
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